Don't expect epic horse charges that send units flying. By conquering a specific region that was said to host centaurs, however, players can recruit the legendary creatures, though they're really just regular horsemen, effectively light cavalry, who can be used to pester your enemies before quickly running away. Some warriors will get to ride around in chariots, but cavalry is rare. The Bronze Age Trojans and Greeks used horses in war, but largely for transport or as status symbols. They are windows of opportunity that you can use if you want to take the city, so you'll need to pay special attention to them."Īctual horses won't feature that much in Troy. "If you fight on the battle map for Troy during that period of time, you are going to see wall breaches, which are otherwise not achievable, and general destruction everywhere. "Troy is left in a shambles, buildings are damaged and the garrison is severely depleted," says Nikolov. These earthquakes will be present in the game and plague the city, softening it up for attack. Poseidon, the god of big waves and big quakes, was also the god of horses, so the wooden horse could represent his wrath. Some historians have suggested that the Trojan horse is an allegory for earthquakes, which may have been the real reason the city fell. Unfortunately, you won't be bundling warriors into the belly of a wooden equine, but there will be events and features inspired by it. You need a considerable amount of preparation, forces and, preferably, allies to be able to pull that off." I can't imagine that it will be possible to actually take the city near the early part of the game. They've got all the forces they need to hold the city for as long as possible, so it takes a considerable amount of effort to conquer it. It's a faction of its own and held by Priam, the other king. "You could compare it to Kyoto in Shogun 2. If you're a Total War fan and you're willing to give it a shot, we'd recommend Troy."Troy is always this massive, well-defended city," says Nikolov. The campaign, characters, setting and gameplay are all top notch, leaving you with little to complain about other than maybe a stronger AI. There are few Total War titles that feel this good at the start and if you're a Total War fan, there's no reason not to pick this one up. After the previous Saga game Troy really takes combat seriously and gives a large focus on tactics. The ability to zoom out and view your entire army in battle without scaling off the screen is fantastic for getting a look at exactly what is happening at any given moment. Taking on the duties of a commander from the Trojan army, your view behind the scenes is top notch. CombatĪs expected from Total War Saga, combat is fluid and enjoyable. Mention has to be made of the map graphics, they are incredibly beautiful, you will catch yourself just admiring the rocky islands of the Cyclades as you go about planning your next turn. They’re doing a great job of placing the massive armies of the ancient times in the forefront, where they should be. While the graphics are excellent, they could've been even better, with more convincing shadows and more detailed armor on the Trojans. Each leader feels distinct and interesting, in their goals, abilities, and fighting style. As Hector, you will have to deal with your annoying little brother and be backed up with tough spearmen which are very effective in defending cities against assault. As Achilles, you will be tasked with defending your title as the greatest champion of the Aegean and your units will consist of aggressive, mobile melee units to back you up. The campaign in Troy is solid and will vary based on your character. Luckily Troy will put your fears at ease with an excellent campaign, over the top presentation and all around good gameplay. After the previous Saga release, Thrones of Britannia, it would be understandable to be worried about Troy. South Georgia & South Sandwich Islands (GBP £)Īs the game title suggests, Troy: A Total War Saga retells the timeless tale of the Trojan War in a very stylistic package.
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